An
articulating joint can be used to create a real looking body or device
that is walking punching talking or otherwise operating in some natural
and complex manner.
The technique adds realism to your animation.
you must follow the precise sequence listed below or
the tween might not work as intended
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set up at
least 2 layers |
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label
layers such as upper arm and lower arm |
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draw/place first element (if
tweening this element follow below) |
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draw/place second element |
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>
insert > tween> apply transform
> move registration point to joint of articulation > set end
keyframe > rotate element to final position>preview tween |
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